I'm glad you like the theme! It's funny, because before I settled on Sumos I was thinking about doing a tennis thing instead, very similar to your game- so we probably think alike! :D
HydroEmperor
Creator of
Recent community posts
Very fun game, and the concept is great!
I think I got softlocked, I got to the point just after it explains how to slow time- but I couldn't get any progress out of the "Just keep hitting me" loop, no matter the dialogue or if I had time stopped or not. Not sure what I'm missing. Other than that I had fun, and explaining the controls as gameplay mechanic is very clever!
Probably yeah! To be honest, I ran out of dev time, otherwise I might tone it down and tighten up a few areas- but I found screen clearing to be funny enough to let me keep it in. It definitely would need reworking if I wanted a releasable project!
Next time, removing the '100 squats' feature and changing the major multipliers like 'attack range' to something like 1.25, would probably let the player enjoy the power fantasy for a little longer before they reach the ability to effortlessly screen clear.
EN:
Accessibility is so important, so I really appreciate the language and input selection being such a high priority. I wanted to get mobile input for my game, but because I didn't plan it from the start I didn't have time. Good job getting it in yours!
I also really enjoyed the story, it was kind of funny and absurd. The different gameplay sections, each with its own control scheme, must have required a lot of extra work.
RU (via google):
Доступность очень важна, поэтому я очень ценю, что языки программирования и выбор способов ввода были уделены такому высокому приоритету. Я хотел добавить поддержку мобильных устройств в свою игру, но поскольку я не планировал это с самого начала, у меня не было времени. Отличная работа, что вы это учли!
Мне также очень понравился сюжет, он был довольно забавным и абсурдным. Различные игровые эпизоды, каждый со своей схемой управления, должно быть, потребовали много дополнительной работы.
I was skeptical about traps being 'overpowered' but those juicy particle effects sold it! Well done!
One (minor) concern; I appreciate manually created music, but it was a little 'peaky'- with headphones it was a bit stabby in the ears. This is SUPER minor, though, and won't negatively affect my score. I had fun with this one!
Very high presentation, loads of polish and care went into this!
The concept is clever, and having a bit of thought needed before trying to execute a puzzle is interesting. The use of 'overpowered' as a flaw rather than something beneficial to the player, while still having it in the player's control, felt extremely clever to me.
This is a fun system! I figured out what was going on after I picked up a sword and started being able to defend myself- and the tiles you can pick up are quite varied. I think with a little more tweaking (like adding a shop, or rotation, or something) this could actually be a novel idea for a full size game! Very well done!
I like how this is the first entry in the jam I've seen so far where it's the enemy that's OP rather than the player!
I wish the upgrades didn't jump in cost so much, to only increase a little bit in power. I think my mouse would break before I'd be able to actually complete this one, which is a real shame.
Actually quite involved, it feels like it could be the base for a very crunchy RPG- but for the game loop actually used (farm, fight monsters and drop items into either the bucket or chest) I feel like the controls could maybe be simplified a little. Maybe have a seperate key for tilling and make it faster to pick up and drop items with just one key, maybe.
I think this might win the GJ, although it might also be too early to tell.
I ended up crashing my game shortly after beating the first boss! The issue is that bullet-split and bounces means that by the time you beat the first boss you're really only one or two games away from being able to fire a single shot at the start of the game and instagib anything that comes on screen afterwards- which is still a lot of fun!
Glad you enjoyed it!
The scores don't all change for each question- the KEEP vs LOSE questions, for example, don't have a 'better' or 'worse' option, so they don't affect 'rationality'.
The scores can become less than 0, but for the sake of testing the theory, a 'neutral' result of 0 is something I don't count as reinforcing it.




