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HydroEmperor

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A member registered Feb 01, 2014 · View creator page →

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Finding time to add mobile and keyboard controls to this was a really great feature

Not much room for error! I do like it, though- the first time you play you try to avoid stepping on any trash at all, but to win you need to fill up the noise meter at least a little.

Good game! I ended up finding making a wall of swords to be the best approach.

Streak: 21
Kind of fun actually! It's a simple game concept, but well executed.

That could be it! With no animations, it might have looked like nothing, I will replay to make sure it gets rated fairly!

Really cool that you found time to add language support, and even other difficulties, into the game given the time limit! Great job!

I was wondering why objects kept spawning on me, but then I understood...

Very funny, very gross, and actually kind of a great game loop. Well done!

Weirdly hypnotic. Makes no sense for the theme, but I did enjoy playing.

This game is really cool. I love the gameplay details like hearts dropping after you lose some, and explosives also affecting the trash. The sound effects are fantastic as well. I think this is probably the ideal outcome for a weekend game project.

It's Feely!

Actually, this is super well done. I've not played valheim, but there's quite a lot of polish and it's a fairly difficult game mechanic to program (probably, IDK actually), so this is super impressive.

Adorbs! The game is fairly simple, but the random music, animations, and the character really make it shine.

I loved the presentation, sounds and humor of this one!
Is it broken? Besides having to refresh the page, and sometimes the UI getting stuck, I wasn't able to kick or punch. Does it need fixing, or is it an issue on my end?

Definitely LIMBO inspired, but it's nice to see a strong aesthetic for a game jam game. Great job!

Loved it! Very atmospheric, and a great use of the theme!

Thank you for playing!

Gosh, I hope you skipped to the important pages! About 90% of the book is filler.

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Ah, Bugger!

Yes, it is. Right, I will give it a go-over and replace the affected text music and capsule art at some point today. Luckily I didn't rely on it too much for this one. Thanks for pointing that out.

I'm glad you like the theme! It's funny, because before I settled on Sumos I was thinking about doing a tennis thing instead, very similar to your game- so we probably think alike! :D

Very fun game, and the concept is great! 

I think I got softlocked, I got to the point just after it explains how to slow time- but I couldn't get any progress out of the "Just keep hitting me" loop, no matter the dialogue or if I had time stopped or not. Not sure what I'm missing. Other than that I had fun, and explaining the controls as gameplay mechanic is very clever!

Well, this is the cutest thing I've seen all day. The music and SFX were a lot of fun, plus cute cats!

Really charming game! I managed to softlock myself by falling into some trees before I could jump high enough, but I managed to explore a lot of ground. I really enjoyed this one!

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Probably yeah! To be honest, I ran out of dev time, otherwise I might tone it down and tighten up a few areas- but I found screen clearing to be funny enough to let me keep it in. It definitely would need reworking if I wanted a releasable project!

Next time, removing the '100 squats' feature and changing the major multipliers like 'attack range' to something like 1.25, would probably let the player enjoy the power fantasy for a little longer before they reach the ability to effortlessly screen clear. 

Very highly polished- it has an upgrade screen, proper loading screens, loads of animations, boss fights and even a leaderboard. A ridiculously hugeaccomplishment given the time limit of the jam!

EN:
Accessibility is so important, so I really appreciate the language and input selection being such a high priority. I wanted to get mobile input for my game, but because I didn't plan it from the start I didn't have time. Good job getting it in yours! 

I also really enjoyed the story, it was kind of funny and absurd. The different gameplay sections, each with its own control scheme, must have required a lot of extra work.

RU (via google):

Доступность очень важна, поэтому я очень ценю, что языки программирования и выбор способов ввода были уделены такому высокому приоритету. Я хотел добавить поддержку мобильных устройств в свою игру, но поскольку я не планировал это с самого начала, у меня не было времени. Отличная работа, что вы это учли!

Мне также очень понравился сюжет, он был довольно забавным и абсурдным. Различные игровые эпизоды, каждый со своей схемой управления, должно быть, потребовали много дополнительной работы.

I was skeptical about traps being 'overpowered' but those juicy particle effects sold it! Well done!

One (minor) concern; I appreciate manually created music, but it was a little 'peaky'- with headphones it was a bit stabby in the ears. This is SUPER minor, though, and won't negatively affect my score. I had fun with this one!

The fight controls are really fun on this- suddenly seeing hawks added a lot of urgency when I thought I had the game sussed out and looking for the final bin. Definitely one of the most memorable and enjoyable games i've played in this jam!

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Thank you for the kind words! I'm not sure I agree, though! I just played your game and it was really damn good!

Edit: Also, just saw that you made it to 'infinity' score! Nice! The game gets a bit buggy once everything is hyper maxed out, but I guess that works out to be part of the fun.

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This was so cool- it was SO atmospheric, and having to rely on the minimap and having enemies spam your screen with errors as a health indicator was really clever.

The abilities system took a little while to figure out, but it was actually a really cool mechanic. The artwork here is also top notch!

Very high presentation, loads of polish and care went into this!

The concept is clever, and having a bit of thought needed before trying to execute a puzzle is interesting. The use of 'overpowered' as a flaw rather than something beneficial to the player, while still having it in the player's control, felt extremely clever to me.

Balatro but with dice is such a strong start, and the windows aesthetic really feels like it could have been one of the included freeware games of that era!

I enjoyed this one! The visuals, like the animations, enemy variety, and restart transitions, are all very well done!

There's definitely a threshold where it goes from 'hard' to 'easy' and then very shortly after 'ridiculously OP'- so it fits the limitation really well! Going from having to dodge monsters to essentially being able to sit in the middle of the map and aura farm is great!

Very high effort art, and fits the theme very well!

Very cute, but very intense as well! I couldn't make it a full 3 minutes, but I had a lot of fun. I think it's super polished for a game jam!

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I normally hate retro-style platformers, but the ability to slow-jump with the machine gun was actually really well done and made it feel MUCH less frustrating than other games like it. I love the concept, and it felt really fun to play! Well done!

I really loved this one. Any game that can make someone laugh out loud is a success in my book, and the OP button did just that for me!

Nice, I'll replay it for sure! I want to see what the ending involves!

Fun game, I really enjoyed it!

I was shocked to figure out that the level didn't appear to be randomly generated and was persistent, which was surprising considering how large it is. Did you use any special tools to make it?

The visuals on this game are so well done! Not just the CRT filter and glowing characters- but even the background sounds feel very immersive. Well done!