Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

HydroEmperor

63
Posts
1
Topics
1
Followers
A member registered Feb 01, 2014 · View creator page →

Creator of

Recent community posts

Glad you enjoyed it!

The scores don't all change for each question- the KEEP vs LOSE questions, for example, don't have a 'better' or 'worse' option, so they don't affect 'rationality'.

The scores can become less than 0, but for the sake of testing the theory, a 'neutral' result of 0 is something I don't count as reinforcing it.

Reminds me of the old flash game Interactive Buddy!

For two hours this is a real accomplishment. The trail, camera shake, and settings menu all show a lot of polish. Do you have any productivity hacks?

The ending for this game was great, not quite sure I understand it fully but it was a fun buildup.

It's a shame about the issues with this page.

Good game! Kind of like tetris and a platformer at the same time, it's a fun interesting concept.

Didn't manage to figure out the game enough to complete it, but the presentation and theme of this game is really good. I wish it had a tutorial, but I enjoyed it a lot!

Pretty good fun! Grabbing the cat, and figuring out what items have the best score/size ratio was kind of fun- and I like how there was also a bin as a hidden mechanic. I didn't have trouble with it on my PC, but as an Unreal game it's probably fairly taxing.

Yeah, I saw that bug yesterday but not during testing. Shame! It's something to do with losing a game multiple times, or throwing a game by touching a chair early. If you restart it should not occur during normal gameplay if you're progressing through levels.

Also, who's this FEELY guy? Is this some injoke to previous jams? I've seen him pop up in other submissions as well.

There is an ending to the game I found, try going backwards once you're at the end room, and keep going until the endroom chance is 100%.

I think I played it first without doing the tutorial- once you know the game loop and the way that it's challenging, rather than frustrating my enjoyment of it definitely improved a lot!

I was wondering if anyone would make it to the secret mode! Nice!

Is there anything else in the Maze? I couldn't find anything, but then again, I definitely got lost repeatedly.

A bit concerning having to run the game via a .bat file, but actually a really good effort. The first actual puzzle was actually pretty challenging.

Expected to get jumpscared- I guess that means the game has good atmosphere!

So good. Love the polish on this one, and it reminds me a lot of old Newgrounds and flash games for some reason- probably the art style. All the little details like hit effects, hitting enemies into things and so on all do a lot to make this one really fun. Probably the most entertaining game in the game jam, for me so far.

You got the theme for the old DOS style computers down, as well as the obnoxious soundtrack, I love it XD

What did you use to code this? The ui and interactions all felt very smooth and polished, as did the sound effects. This is a really strong entry for the game jam.

Really neat and clever game, I was really surprised by the amount of upgrades available and it overall felt really polished. Nice one!

After learning how to actually play my enjoyment of this game went way up, it's actually kind of fun fiddling with your inventory when you don't have enough slots and trying to strategise a way to keep slots free while still making purses. Enjoyed this one a lot.

Love the idea, and the extra details of the wall moving and having to pick up the gun yourself adds some immersion. I could see this being expanded and being an interesting concept if it had longer than a game-jam to be developed.

I enjoyed this a lot! It has a janky protoype feel in the best way possible, and the number of powerups made me want to play this several times over.

I really enjoyed the variety of enemies, extra powers and little touches like the color shift you added to get the most out of this game.

What a game. It made me laugh out loud, and what more do you really want from a game? 

Enjoyed the options, and also some of the details like the smudges and reflections on the mirror and little bits of polish like that really elevated the game.

The polish and variety in this game is phenomenal. It's also laser-focused on the theme, and the message of the game really resonated with me as well. I'd bet that this will win the game jam.

I wish it was faster or had sounds, but I will say that some of the cards taking more than one shot to take down ended up adding some unexpected strategy into the game that I enjoyed.

Adding both mobile and desktop support is very thoughtful. Knowing you could 'stack' jumps adds a little more strategy to the game that I really appreciated.

What are the controls?

It's a pretty asset! I'm not sure how it ties into the LameJam theme, though?

Great use of the game jam concept, and quite fun! Just the right length and level of difficulty for a gamejam game.

Love the idea of using multiple game jams at once. Sometimes the limits the theme imposes helps inform game ideas, so doing three at once is kind of brilliant.

Nice game! Lots of polish, and the addition of random names for the chickens is a fun touch. It's a game-jam game so I can look past the relative simplicity of the game loop, but I will say that tying the 'screen clear' ability to your health pool is a fun twist on the 'vampire survivor' formula.

Great puzzle game, and very intuitive to play! Fits the theme very well. Also, the first game to have been submitted to this jam, but still feels 'complete'.

Fun game! I'm a huge fan of classic gameboy games, so the art and sound style- and the square resolution, really threw me back to that time.

I'd say this fits the theme quite well.

216, has anyone gotten higher?

I had to replay this one to 'get it', but I love the idea of creating your own army out of random stuff- including big fortress-sized terran features. I also love how the levels get arbitrarily ginormous.

(1 edit)

Ah, so spending on defense is a trade-off to help you keep magic high as well- that's good to know for a bit of a tactical edge.

I noticed my team getting bigger! That core concept of your game is a lot of fun!

This is actually a really smart idea for a puzzle game. It's something that everyone knows intuitively, and it's fun- I think you're onto a really good concept, here.