Finding time to add mobile and keyboard controls to this was a really great feature
HydroEmperor
Creator of
Recent community posts
Very fun game, and the concept is great!
I think I got softlocked, I got to the point just after it explains how to slow time- but I couldn't get any progress out of the "Just keep hitting me" loop, no matter the dialogue or if I had time stopped or not. Not sure what I'm missing. Other than that I had fun, and explaining the controls as gameplay mechanic is very clever!
Probably yeah! To be honest, I ran out of dev time, otherwise I might tone it down and tighten up a few areas- but I found screen clearing to be funny enough to let me keep it in. It definitely would need reworking if I wanted a releasable project!
Next time, removing the '100 squats' feature and changing the major multipliers like 'attack range' to something like 1.25, would probably let the player enjoy the power fantasy for a little longer before they reach the ability to effortlessly screen clear.
EN:
Accessibility is so important, so I really appreciate the language and input selection being such a high priority. I wanted to get mobile input for my game, but because I didn't plan it from the start I didn't have time. Good job getting it in yours!
I also really enjoyed the story, it was kind of funny and absurd. The different gameplay sections, each with its own control scheme, must have required a lot of extra work.
RU (via google):
Доступность очень важна, поэтому я очень ценю, что языки программирования и выбор способов ввода были уделены такому высокому приоритету. Я хотел добавить поддержку мобильных устройств в свою игру, но поскольку я не планировал это с самого начала, у меня не было времени. Отличная работа, что вы это учли!
Мне также очень понравился сюжет, он был довольно забавным и абсурдным. Различные игровые эпизоды, каждый со своей схемой управления, должно быть, потребовали много дополнительной работы.
I was skeptical about traps being 'overpowered' but those juicy particle effects sold it! Well done!
One (minor) concern; I appreciate manually created music, but it was a little 'peaky'- with headphones it was a bit stabby in the ears. This is SUPER minor, though, and won't negatively affect my score. I had fun with this one!
Very high presentation, loads of polish and care went into this!
The concept is clever, and having a bit of thought needed before trying to execute a puzzle is interesting. The use of 'overpowered' as a flaw rather than something beneficial to the player, while still having it in the player's control, felt extremely clever to me.





