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(+1)

Banger music from the get go to get the player excited! I like it!

Clean art and fun gameplay!

I ended up playing a lot longer than I planned because I didn't notice there was a "fight the boss here" teleport option until I accidentally stepped on it due to the extremely fast move speed I had obtained at that point.

Unfortunately, due to this, my experience with the "final boss" was quite underwhelming since I cleared the fight in around 5 seconds.

I plan to play the game again and go into the fight much earlier. XD

Some improvement suggestions:

- The default window scale being 6 was a bit too large. At 4 it fit comfortably in my monitor. It's possible the game calculated the scale based on the screen width but since I use an ultrawide monitor (3440x1440) it probably missed that the aspect ratio is not 16:9 and went a bit too high.

- I was going to say the game needs difficulty balancing based on my experience, buuuuut I just read the other comments and turns out my experience is FAR from the intended game experience.

- The "fight immerred here" gear needs some kind of hint that shows up if the player hasn't interacted with it after a number of stages. I swear I just thought it was some background prop and never would've approached it if it wasn't for CC overshooting the "next level" interactable due to the absurdly high move speed.

- Actually, I still think the game needs balancing if you're going to let the player go beyond stage 10. The player becomes an unkillable god by stage 16 or so. I was starting to get bored at that point and thinking the game would end by stage 20 so I just kept going. By stage 22 I noticed I only needed to keep the attack button pressed and everything in the room would die in 1 or 2 seconds. My goal changed from survival to finding the exit as soon as possible and then collecting all the powerups I could find before the countdown finished.

Great game!


Thank you for playing! The game does automatically scale to your monitor upon opening and sets its max off your width, so that was an oversight on my part.


I do have some loop-based balancing ideas since I do enjoy offering it still for the post jam, and I'll definitely try to make the Immerred gear a lot more apparent ;;