Loved the art on this one! Its like playing with legos :D The gameplay reminds me of 'Into the Breach' tactics style. It is very strategic and kept me racing the enemy each turn. It felt a bit slow in the beginning, with each character taking 1-2 steps to reach the first box. But once a powerup was received, the change was clear. Maybe a player could get one more turn after reaching a box to instantly try out the new power received? After defeating few enemies the arena feels silent, if more of them can spawn mid battle, it may help keep the tension on.
GG!!