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(+1)

Loved the art on this one! Its like playing with legos :D The gameplay reminds me of 'Into the Breach' tactics style. It is very strategic and kept me racing the enemy each turn. It felt a bit slow in the beginning, with each character taking 1-2 steps to reach the first box. But once a powerup was received, the change was clear. Maybe a player could get one more turn after reaching a box to instantly try out the new power received? After defeating few enemies the arena feels silent, if more of them can spawn mid battle, it may help keep the tension on. 

GG!!

Thanks for your feedback! One of the most reason the game is so "raw" its because we was trying to adapt it for web build, we got a lot of issues about game optimizations. Although I want to know, do you have some ideas for the game? Maybe some new mechanics we could implement in

(+2)

Appreciate the effort for getting a web build \(^-^)/. Since the power boxes are important, maybe you could specialize their opening mechanics, like, a particular Orc has the key to one overpowered chest. Or one of the party members has to be standing on a particular tile for that chest to be opened. So players can prioritize their movement and attacks. Into the breach has tile mechanics, like, standing on a Forest Tile make your attacks more effective (since you're hidden). These were all I could think of...

Excited for the final release :D

(+1)

Damn thats really good ideas though!! Im confident that one of your ideas gonna be implemented in future.