Love the art. very retro!
skinnypanda
Creator of
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Although controls are for a mobile game, there is something fun about having to click movement or attack one at a time. The core of this game is learning enemy movement and timing your heart attacks (no-pun-intended) just right to kill them. I liked the concept. If only the player could move faster than the enemy it would make timing my attacks easier :) GG
Appreciate the effort for getting a web build \(^-^)/. Since the power boxes are important, maybe you could specialize their opening mechanics, like, a particular Orc has the key to one overpowered chest. Or one of the party members has to be standing on a particular tile for that chest to be opened. So players can prioritize their movement and attacks. Into the breach has tile mechanics, like, standing on a Forest Tile make your attacks more effective (since you're hidden). These were all I could think of...
Excited for the final release :D
The gameplay is so fun. I chuckled every time that nuclear beam fell from the sky. Choice of art and sound effects suit the overall theme!
Maybe you could make discovering the enemies easier or add more of them per level. Also, how about when enemies see you, they try and go hide around one of the important buildings. Can lead to a fun chase and sometimes the player risking it all to kill the last remaining skeleton :)
Really impressive for a first game. Kudos! :D
Loved the art on this one! Its like playing with legos :D The gameplay reminds me of 'Into the Breach' tactics style. It is very strategic and kept me racing the enemy each turn. It felt a bit slow in the beginning, with each character taking 1-2 steps to reach the first box. But once a powerup was received, the change was clear. Maybe a player could get one more turn after reaching a box to instantly try out the new power received? After defeating few enemies the arena feels silent, if more of them can spawn mid battle, it may help keep the tension on.
GG!!
Hii!
Thanks a lot for playing the game and sharing feedback! :D
I agree with both of your points. Due to the tight deadline, I couldn't spend much time with the map borders. That said, I really like your interpretation of the blue field as a sea rather than just an invisible wall. Would be fun to make the goons drown.
For the civilians, although you weren’t able to delete them directly, I hope you still had some fun making them panic when you hit them! There is a deletion mechanic where if you knock an enemy into a civilian, the civilian gets deleted, so you have to be careful about where you send enemies flying.





