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(+2)

could scale down the player and the falling blocks to make the map bigger.

and then maybe have a way to work around the holes (e.g jumping or ability to place some bridges) to make the player feel more in control compared to now when it just feels like a big gamble.

you could also invert the timer so that it counts down, and you must survive X amount of time to progress to the next level

I released an updated build where everything was scaled down, and it certainly makes it feel bigger! I also added an “autojump” when you reach the edge of a platform if there’s only a one tile gap in between. I think it makes movement more strategic. There’s also an actual attack now, so it’s no longer just about dodging. I decided to keep the timer counting up for now to take that into account. Thanks for all the feedback 🗳️