I released an updated build where everything was scaled down, and it certainly makes it feel bigger! I also added an “autojump” when you reach the edge of a platform if there’s only a one tile gap in between. I think it makes movement more strategic. There’s also an actual attack now, so it’s no longer just about dodging. I decided to keep the timer counting up for now to take that into account. Thanks for all the feedback 🗳️