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Dying seems to not work, but I'm rather thankful as it was hard enough just trying to climb the platforms. I'm not sure if you wanted it to be a rage game, but missing a jump and falling all the way to the bottom certainly made it feel that way. But I actually enjoyed the difficulty, made it feel very rewarding to ascend to the top and collect all the power-ups, would've been nice to see the stones in action at the end, but the simple 'You win' is enough for me.

Yeah, had trouble balancing the endless stream of bullets, I had to shrink the scope of the game to manage a timely release so dying is just a social construct now.