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(2 edits) (+1)

You made a game within my favorite genre, so I was already hooked by the gameplay loop and level ups. I was surprised to see how many upgrades you managed to include within such a short amount of dev time, nice work. 

I took your advice and focused on gem multipliers. Also, increasing health obviously allows you to survive long enough to encounter bosses. The gem multiplier is a nice way to expedite level ups, so I always went for that first. I did find myself wanting the power scaling to happen at a faster rate. Upgrades to my dash cooldown and damage, for example, felt pretty negligible. With so many upgrades, it becomes harder to balance that feeling of being overpowered without the gameplay feeling repetitive since you need to keep replaying the same thing to make a noticeable difference. You really have to sink a lot of gems into your upgrades to feel that significant power boost. 

Also, the intro to the game felt too long and is unskippable. This is just a personal preference, but when I load up a game I want to have a choice whether or not I have to read/watch anything. I really enjoyed the game though, and the music added a lot to the experience! 

Thanks for the feedback, it was difficult balancing certain scalings, as most are multipliers, they can ramp up pretty quickly, so I didn't want players to break that barrier too quickly, but I also understand this is a game jam game and voters only have so much time they can put into it. And sorry about the intro lol, I meant to make it skippable but it's just one of those features that got lost in the rush, hope it wasn't too frustrating. Glad you enjoyed the game anyways, and the music too!