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Interesting gameplay. Not being able to control your movement forward on your pace is somehow challenging. The hitboxes felt a little bit off (I found it difficult to successfully crouch).

I didn't noticed if there is any difference in chosen items (except for log - I hate log as a weapon :-D) or if it is worth to take more of the same ones.

The biggest issue is that when reaching 0 HP game does not end. You keep getting hit and if you lose your weapon (once again - curse you log) you can't hit boss. This results in soft locked state where you can't win nor lose.

I liked the bg music and sounds. Art is nice.

(+1)

Thanks for playing!

I had an idea and time just got the better of me... It is in no way shape or form close to finished :D

There is actually a difference between weapons in the amount of weight they apply impacting movement and jumping. Also they do different amounts of damage. The log can only be thrown and does the most damage of all weapons, but since there is no balance, if you pick it you get 1 shot... It works nicely if you pick it just before the boss fight, it's half its life xD and you can get new weapons during that fight...

There indeed is no win or lose state

The fact that weight affects speed and jump heigh is clever. I didn't noticed first, but knowing it I had to try it again and it really does. Cool.