Interesting gameplay. Not being able to control your movement forward on your pace is somehow challenging. The hitboxes felt a little bit off (I found it difficult to successfully crouch).
I didn't noticed if there is any difference in chosen items (except for log - I hate log as a weapon :-D) or if it is worth to take more of the same ones.
The biggest issue is that when reaching 0 HP game does not end. You keep getting hit and if you lose your weapon (once again - curse you log) you can't hit boss. This results in soft locked state where you can't win nor lose.
I liked the bg music and sounds. Art is nice.