Solid tower defense game. I did think the balancing could use some work. Up until the last wave nothing got past the beginning area, then in the last way a bunch of stuff got past so it felt like it jumped in difficulty. Maybe that was desired for the last fight. I really enjoyed the background soundtrack, though felt it overpowered the SFX and they seemed much quieter. This might just be a me thing, but I didn’t really notice the different resources. To me they all ended up equaling the same thing and I just upgraded when available. When one of the dialogues came up about making sure you pick everything up I thought I would need to click on resources to gain them but I don’t think that was the case. Nice entry!
Viewing post in Angus Defense jam comments
Thanks for playing and the feedback.
We definitely need to work on the balance. We wanted the last wave to be a kind of final boss battle, so it was meant to jump, but everything up to that should have been building up to it. The music could use some work, with it starting less intense and building up as the difficulty does. We will also look at the default volume in comparison to the SFX, and putting volume controls onto the pause screen. We did debate requiring the player to collect things, but opted for the auto collection for the jam. If we develop this game further, this may change, perhaps adding a new tower for automated collecting.