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Absolute mood w/r/t this style of game. An old project of mine, chitinous carnival, exploded spectacularly as I realized just how hard it was to build a modular system. You kinda end up making a very fancy interpreter. What you did show case was a pretty solid adventure tho.

I liked the art and the whole process of activating the vibrate was pretty well fleshed out despite being so short.

Oh crap ahah, what am I getting myself into haha. It should be pretty modular, haven’t tried to add a new scene yet. I’m trying to make every clickable thing on the game area work trough the same system. Was going pretty well with the two items and just needed the door, how hard can it be? It ended up a complete hackjob, calling the textbox from the wrong place trough globals and shit. Really need to improve the system before trying to expand the game, or developing will be a complete nightmare.

But glad it seems alright so far! Thanks so much for trying it out and dropping a comment!

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Yeah, I think towards my final attempt at a rewrite, I was slowly moving towards a command-dispatch approach. Where actions generated command for the engine to process. Sadly, I lost steam on the project and had to let it go. Definitely good to consider what your interaction system will be before getting to deep into the future development

I look forward to what other work you have in store.

Hmm I think I might be doing something pretty similiar to that but in a very degenerate way ahah. Definitely need to rethink my approach and look more into the future. But it’s my first adventure game, bound to make some mistakes. The next one will be better, once I learn my lessons the hard way.