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(+2)

This was a whole lot of fun and a clever use of the theme. I played through several times because I was enjoying it so much. I managed to get three different endings and all but three of the achievements.

Your options menu was really nice. I liked that you could add addition buttons for clicking. The ability to ignore the timer was a really nice way to let people play around without feeling rushed, as was the option to mark unused pieces. The dev timer was also fun to give myself in extra challenge.

The art and SFX worked really well for the game. The shapes of the pieces were clear, which made it easier to plan things quickly before moving anything. I loved the names of the items. Part of the fun of replaying was seeing all the different names you had.

I would have loved for it to have been a little longer, because it was such a fun game.

(+1)

Wow, thank you for the detailed comments! I am curious which achievements you didn’t find? We realized after committing to the idea that the way to extend the gameplay time was more items (and custom art), but love to hear that you wanted it longer because it was so fun. Thank you for playing!

(+1)

The ones I didn't get were "Faster than the devs", "I can see clearly now", and "You need to read the Manual".  I'm pretty sure I know how to get the "Faster than the devs" one, though acknowledge I just might not be fast enough to get that one.  The other two I haven't figured out yet, though I have a few ideas as to what they might be.

Adding more items and art would be awesome!

(+1)

I put the faster than the devs one to stop myself from lowering the overall time. I realized while developing that I was a terrible measure of difficulty but if I turned on that mode I felt challenged so could leave the regular mode alone. That mode really means you have memorized the puzzles so can immediately place pieces.

My kids played and got all the achievements.  One of them discovered that if you had Dev Time selected before starting a new game, and then paused the game, you could select Ignore Timer and visa versa, and have them both show as being active.  The Ignore Timer seemed to take priority, regardless of which order you did it in.  

(+1)

That makes me so happy that your kids played and cared enough to break the options :). I’ll take that into account if we update the game.