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(+2)

Fun game, although I agree with the suggestion to add a "rotate tile" option. (Or would that make some of the goals too easy?) I always love to see games that run natively on Linux (Mint 19.3 on a custom System76 box) and encountered no issues at all with this one.

(+1)

Unless they've changed it at some point, tiles where rotating is relevant, which is just rail tiles, already auto-rotate every time you select/reselect a tile space. So if you have a rail tile with 3 connections and you want it in a Y shape, all you have to do is repeatedly mouse over the tile you want to place it in until it shows the shape you want. 

(+1)

I actually realized on subsequent game play that rotating tiles isn't a factor. (I had taken the contiguous requirement as being of the images on the tiles rather than the tiles themselves.) I knew the rail tiles rotated automatically, although having some degree of control of them would be nice.

(+1)

Yeah, it's not immediately obvious, but the overlays made me realize that visual adjacency of stuff like fields didn't matter as long as the tiles themselves were adjacent. 

I'm sure a manual rotation feature is in the works, it would definitely be a great addition.

Very likely, yes ;)

Yes you got it. Also we are working on giving players more control over this. Cheers!

Thanks for letting us know that it runs on your system!