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I came across this after I played On Elder Shores for FBQ8, and really enjoyed it.  I played on Steam and left you a review over there.  Is Aeons Present still in development?  I'm interested to see how the story continues.

For Itch users, I'll cross-post my review from Steam:

First thing: some commands (the compass and, more importantly, the lantern) are not accessible on the gamepad. This isn't game-breaking, but it's very silly. The compass stayed on permanently once I turned it on, but the lantern didn't. I usually just made my way without the lantern, as it's rarely crucial.

Aeons Past brings influences from Brandish and Arx Fatalis into the RPG Maker template. It's charming and well-written, with plenty of side quests and dense, lively dungeon design that rewards poking into every corner. This is clearly intended to be the first of a series, with many lingering plot and character threads and an ending that demands a sequel, but the game is still plenty satisfying on its own and is not an incomplete experience by any means. There is more than enough content and quality here to justify the full price of US $2.99, so if you're interested, don't wait for a sale. Just get it.

The one aspect of the game that I didn't find very compelling was the multiclass system. Since you don't have an abundance of skill points and skills are limited by what armor and weapon you're using, I just stuck to each character's default spec. There didn't seem to be much reason to swap them around.
(+1)

Thank you so much for checking it out! I'm glad you enjoyed it, unfortunately I'm taking a bit of a break from RPG maker to focus on learning Unity, which is quite the process, so the sequel is on hiatus at the moment. Your comments are completely valid about the multiclass system, they were a bit of an after though, and really needed more fleshing out, or at least a respec system to try out different builds with different combinations of skills.