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Heyho! I think I must of hit a bug (excuse the pun lol) because my count in the corner just stopped going up on both runs I tried. I ended up using the cheats to check it out and some of the upgrades are really cool - seeing the little dudes running around collecting stuff is a nice touch. If someone hadn't played an incremental game before they may struggle to understand why the game seemingly just keeps ending - I think some sort of popup or countdown etc is needed. The research tree is really impressive in how extensive and varied it is. The laser needs juicing up as it is pretty unsatisfying at the moment - it kind of made me think of PVKK and that is super mega when it fires - I get they are different games (captain obvious over here) but the premise is similar. 

Thank you so much for the feedback!

Over the testers that have played so far it's become obvious that explaining the laser and the overall round game loop is going to be a priority moving forward (basically every tester had some form of confusion about the laser and why the round ended).

I actually hadn't seen PVKK until now so that instantly went on my wishlist, lol. I'll try and juice up the laser a bit and definitely add more feedback around the firing mechanics, but I'm hesitant to do too much to the initial state of the laser because I do want players to feel the scaling of it as you purchase the upgrades.