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(+1)

I enjoyed the game, I did get a bit confused to begin with regarding consecutive pairs of numbers, I kept aiming for 1, 2, 3 rather than 2,2,2 etc.

I like the art style, it has an elegant minimalism to it. Though I do think the 3D angle in the capsule image is much more visually appealing than it is in game (assuming they are the same assets).

Like others I had treated it as a puzzle game more than a rougelike-score chaser, so I see a bit of a mismatch there.

I have a recording of my playthrough that I will send your way so you can see my thoughtprocess in real time.

Overall a good game :D Well done!

(+1)

Thanks for playing!  I have a scoring system for scoring runs but it's not in the prototype yet.  It is the same assets.  I'm using the current angle since I like it the best for the clarity of the game while still being visually appealing.  I do want to add a fun optional first person camera mode for when the marble rolls around.  I'm still working on the roguelike upgrades so it is just the puzzle core for now.