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(+1)

Good effort for first game jam submission! Fun stick figure character.  A few things you might consider if you keep developing the game post jam:

The difficulty ramps really quickly and the player needs to learn all of the moves almost from the start.  I think you could have simpler levels at the beginning which would also serve as a tutorial.  Introduce one new mechanic for each of the first few levels.  Initially just jump, then double jump, then ground pound, dive, etc., with a level tailored to introduce that new move.  Then you could just continue to ramp up the difficulty with each successive level.

This might just be me, but I would find it a bit easier to control if I could do the jump/pound/dive with my other hand.  Space, Enter, or J... something like that.  That would help me hold my direction a bit steadier as I'm switching between double jump and dive.

Thanks for the feedback. I didn’t have a lot of time left for level creation so I made the harder levels first. Though I’ve actually started work on a tutorial similar to what you talked about. I also do plan to add fully customizable controls which should fix your issue, but for the jam I didn’t have time and just enabled the most common controls.