Usually I'm not into rhythm games, but I found this one really fun and even managed to beat it (usually I suck at rhythm games). I also thought that the graphics were really polished and dialogue was pretty funny. My only issue is with the moving notes, I thought I was meant to hit them once before and after they moved not just follow it, so when I went to honk, I would get strike leading me to eventually lose. Overall though it was a really fun and polished game
JamGames13
Creator of
Recent community posts
I thought the main menu looked pretty cool, and gameplay was fun once I understood what was going on (which is my fault for not reading the instructions). Though I do think it's a bit weird that you need two geese in order to infect someone. Also, I ended up getting a level with only one goose at point which made it impossible to beat. Despite that it was still pretty fun
I thought the intro and graphics were really good. My only issue was with taking control of the animals. It was awkward trying to click on them, & I didn't really know how to exit the animal. I would just spam click outside of the water/sand and sometimes that worked. Overall though it was still a fun and visually appealing game
Thanks for the feedback. I didn’t have a lot of time left for level creation so I made the harder levels first. Though I’ve actually started work on a tutorial similar to what you talked about. I also do plan to add fully customizable controls which should fix your issue, but for the jam I didn’t have time and just enabled the most common controls.
I really enjoyed the game. The music and art were amazing too. Though I was having an issue getting stuff to place with it usually taking a few clicks, probably because I was missing the hitbox. So maybe you could make it too where while hovering over the tiles it snaps to the nearest tile for easier placement. Though I think it might have just been a skill issue on my end.
I really liked the Game, art, music, and all. Though I did run into a bug where if you slowed down lot from turning, then turned straight you'd get a massive burst almost guaranteeing you'd crash. A solution could be having the player lose if slow down too much, I don't know how you deal with it is up to you. Also, thanks for rating my game

