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(1 edit)

Hello! I played the demo and have a few questions:
1) Is it possible to detect "brightness" at a specific room position? For example, to determine if a point or instance is hidden in shadow?
2) In the Light Collision demo, instances can be hidden when untouched by light. Would it be possible to only trigger this with specific lights, or modify the threshold that triggers visibility?
3) Rather then simple being visible / hidden, can instances instead only be partially lit / obscured by lights? Similarly to how games like Darkwood handle it. For a more advanced example, having only the pixels touched by a specific light object be drawn for a given instance.
4) Can you set some instances to be completely unaffected by certain lights?