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It's not that the game was frustrating. It just didn't engage me enough to bother. The reason I said "fuzzy" is that the elephants never seemed to hit the same spots relative to their visual, so I couldn't tell which blocks would get destroyed, nor how close they'd have to be to shove my character. Combine that with paths not appearing consistent, and that makes it awkward to plan around. 

Dang I guess I made the game too boring then lmao! If I start implementing changes after the jam, I'll think about fiddling with the elephants and check what's wrong their hitboxes. They also have RNG on the spawning position, which makes them very unpredictable. Maybe I'll remove that for the easy mode, make them always fly in a set pattern across the screen every time!