Thanks for playing! Stages between bosses were not supposed to be the most exciting part to be honest, just a test of player skill via gradual increase in difficulty, while leading up to the boss. But I definitely could've cooked something up, some people below suggested really good ideas!
The Suisei stage is pure RNG, it's more about the player being able to react to a potential meteor, but no guarantee if it will ever fall directly upon them. I was expecting players to take note of any safe ground to fall onto, maybe even plan their building accordingly. Alternatively, they could take the risk and build directly up very fast but open themselves to potential danger.
Not gonna lie, don't get the Fauna complaint! The elephants fly left to right and wobble up and down at the same time. They destroy the blocks that you placed and also push you around. There is plenty of solid ground that they can not destroy, which operate as checkpoints to stick to while climbing. For people who struggle, there is an easy difficulty option at the start of the game, which I tried to make as forgiving as possible! But I understand if it is too frustrating to play, I myself have not beaten some of the games in this jam either :D