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(+1)

I don't think I like the clock puzzle. It feels weird to have that repetition element, even with the later reuse of the same visual element.  I also think one of the chairs should've been more tilted so the visuals fit better for the relevant puzzle. Otherwise there's another reasonable solution. Besides that though I think the game is really good. The extra note with the red writing is especially nice.

(+1)

Thanks for the feedback. The clock puzzle is controversial, but i feel like escape rooms need to have that moment where you need to absorb the room and decipher/trial and error which clues are for which puzzles otherwise it just becomes a linear puzzle game.