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(+1)

Hello! Here are my notes for feedback that I made while playing, and a recording. 

-I like the SFX

- I think going the way of a roguelike like you're starting to do would make this much more engaging for me personally. Right now it feels more like a puzzle game which isn't my jam.

- I like that you can add bumpers as the ball is going, though that wasn't obvious to start with. 

- Also wasn't obvious that the little octagon guys would just eat the ball. 

- Could definitely see the potential here with more roguelike 'number go up' elements, or being able to change some of the balls so we could get a pair etc more easily if the game didn't spawn them near each other for example.

Thanks for playing and thanks for the video!  Did you understand how to score?  What would expect the octagon/runestone to do when hit?

No worries! I wasn't 100% sure how to get a 'big' score if that made sense. I saw that we could do pairs so assumed that if I rolled over multiple 6's for example that would score more, is that correct? But if there was anything more than pairs I wasn't aware of it, though if I had to assume it would be like three of a kind etc. I also wasn't sure if rolling over multiples of the same colour would score more, or if it was multiples of the same number, or both. Perhaps a button somewhere on the side listing the patterns would be helpful for that (like the poker hands button in Balatro). I do think if I understood that better it would have motivated me more to try to get more of the patterns. 

In terms of the runestone I think I was expecting it to work like the bumpers, that the balls would bounce off of it. Even when I knew that that wasn't what it did after hitting it in a previous round my brain kept making that association. I see that it's a different colour than the bumpers, but maybe making it a drastically different colour would help? Or if it looked more like a hole or something the ball would fall into, I'm not sure.

It's multiples of the same color or number.  Hovering over the runestone / octagon explains it but good to know it's still not obvious enough.  I hadn't gotten around to adding a stone shader to the runestone yet so it is in an awkward spot visually.  I'm still figuring out the pattern scoring a bit so I was keeping it simple with pairs and sets for the demo.  Having a different spot for patterns is a good idea.

(+1)

Gotcha. Honestly I really do think it has promise, I like the core concept.

If you ever want someone to playtest future versions just send me a message on discord, I have the same username but with an I instead of a 1. Id be more than happy to play it again sometime :)