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No worries! I wasn't 100% sure how to get a 'big' score if that made sense. I saw that we could do pairs so assumed that if I rolled over multiple 6's for example that would score more, is that correct? But if there was anything more than pairs I wasn't aware of it, though if I had to assume it would be like three of a kind etc. I also wasn't sure if rolling over multiples of the same colour would score more, or if it was multiples of the same number, or both. Perhaps a button somewhere on the side listing the patterns would be helpful for that (like the poker hands button in Balatro). I do think if I understood that better it would have motivated me more to try to get more of the patterns. 

In terms of the runestone I think I was expecting it to work like the bumpers, that the balls would bounce off of it. Even when I knew that that wasn't what it did after hitting it in a previous round my brain kept making that association. I see that it's a different colour than the bumpers, but maybe making it a drastically different colour would help? Or if it looked more like a hole or something the ball would fall into, I'm not sure.

It's multiples of the same color or number.  Hovering over the runestone / octagon explains it but good to know it's still not obvious enough.  I hadn't gotten around to adding a stone shader to the runestone yet so it is in an awkward spot visually.  I'm still figuring out the pattern scoring a bit so I was keeping it simple with pairs and sets for the demo.  Having a different spot for patterns is a good idea.

(+1)

Gotcha. Honestly I really do think it has promise, I like the core concept.

If you ever want someone to playtest future versions just send me a message on discord, I have the same username but with an I instead of a 1. Id be more than happy to play it again sometime :)