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(+1)

You know, you're allowed to update the description on the game page, such as by adding descriptions of the powerups or what kind of attack to expect. My first run ended instantly when I picked up a red timer and was hurtled into several obstacles at once.

Besides that, I just don't get a lot of the design. The powerups can easily hide obstacles completely, which is especially not helped some of them being the same color as the floor and shelves. I'm also not sure how to time the attack outside of slowmo so that it'll actually hit, nor how to figure it out given how small and quick the animation is.

Thanks for playing! We didn't think that power ups and patterns were needed to be explained in text tbh, thought it was self-explanatory, apparently not! As for the obstacles being similar colored, I can see where you re coming from, we'll work on contrasting that out! All in all, thanks for the feedback! We'll be sure to improve the game further with your feedback as we continue developing!