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I like the ideas, but I think the combat misses some pretty crucial aspects of Undertale's gameplay and also bullet-hell's more broadly: there's supposed to be some way to see attacks before they can hit and always some way to avoid them. The first attack, with the bird flying straight at the player doesn't seem to have any way to avoid it quickly enough, even from clear across the arena, and after that most of the attacks have some aspect that can hit the player instantly. Separately, I think the two revolving bell shapes were unfair as well, due to hitting in spots that didn't match the visuals.

One other thing, is Sandalphon a reference to Shadowverse, and if so, didn't of them actually use an evo deck?

That's fair. Some feedback I got from playtesters were about certain attack patterns (especially Kiara's) being too unforgiving. At the time, it was near deadline, so rather than spend time on fixing aspects like the speed and hitboxes of attacks, I decided to focus on making the rest game playable at least, since I also figured that the player's (Gigi and Ceci's) health pools being so high combined with the fact that the revive action restores so much health would mean that the player can effectively not ever lose as long as they were thinking. 

Sandalphon is from Grandblue Fantasy ("GBF"), who also appears in Shadowverse because GBF and Shadowverse are both by Cygames. If you search up "Gigi sandalphon" you can go down that rabbit hole, because one of Gigi's... hyperfixations(?)... is Sandalphon and his story and character dynamics and relationships.