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(+1)

Thank you for guiding me towards the Interior Contraption. I intended for this game to be a desktop exploration type of experience where the player goes through redacted files; however, after taking a look at that contraption, I have an idea, though I’m unsure about its feasibility.

Is it necessary for the card being revealed by the contraption to be inverted? My project’s backgrounds are currently all black, so I was wondering if I’d need even to make the revealed card a different background. The idea your suggestion gave me was to create a sort of magnifying glass effect where the card revealed is the same, just with the unredacted/unhidden text.

(+1)

It definitely doesn't need to be inverted! 

I think the second card was black in the example just to make the difference more obvious, but the contraption will use the appearance of the second card as it is. Whether it's normal 1-bit, inverted from your original or in color... anything should work just fine.

So, yes, using the dragable contraption as a magnifying glass to detect the small differences is absolutely a way you could use it!