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It may just be because it's early stages, but I'm not sure I understand the genre or goal of this game. At the moment, it appears to be in the bad end simulator genre, but I get the impression that's not the final intent. The voice in the white does tell us we're now able to progress further after going down all three paths, but it doesn't seem like that's the case -- did I do something wrong, or is it just not implemented yet?

Yeah… for now I only have the demo, which is basically the beginning of the three routes. The game has been out for less than a month, so that’s why it’s still pretty rough around the edges ;_;

I wouldn’t really know how to define the genre anymore, because since I started working on it, it has slowly taken on a life of its own. My original idea was to make a horror game, with a more or less solid story, interesting characters, and plenty of +18 scenes.

The problem is that mixing horror with the option to have relationships with every character is complicated, it’s hard to make it work without it feeling a bit absurd or unintentionally comedic. That’s why the tone can feel a bit strange at times...

I’m using the “voice in the white” mostly as a way to motivate people to play the beginning of the three routes, but for now there isn’t much more to it than that… although I am working on it!

Oh, I see. Then, I guess I was just confused because the voice is suggesting something that isn't possible yet, which leads me to try it and fail every time. But, it did get me to try choices I otherwise wouldn't pick, which it sounds like might have been your goal anyway.