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I liked Bae's sprite animation and the background work.

I wish I could've seen what's at the end of the level but I couldn't find a way to reliably beat enemies and progress quickly. Sometimes I ran for a while with no enemies on sight, so the time just ran out.

Some improvement suggestions:

- UI doesn't scale properly in ultrawide monitor.

- Sometimes Bae teleports forward and if I jump at the right time she goes flying.

- Physics are wonky. Sometimes I see boxes shoot around out of nowhere.

- Shuriken cooldown time could be better presented in the UI.

- Add enemy attack animations.

- It feels like the game doesn't fully reset the state when starting a new run.

Good job. I hope you consider improving it after the jam ends.

We have many plans and features we intend to improve and update after the jam.

Having no enemies for  a while feels rare but i did perhaps make it so enemies dont give enough time.

I was not aware of scaling issiue with ultra wide monitor

The teleport is a speedboost caused by the Vending machines in the background

Flying boxes were probably enemies kicking boxes around

Attack animations are intended and planned

What do you mean it dosnt fully reset the state?

About the state reset, I felt like the shuriken count didn't refill after each restart.

I may be misremembering but I think previous shurikens also stayed on the level instead of disappearing.

About the teleport by vending machines, I suggest adding some kind of visual effect and sound effect to make it obvious it's the vending machine causing it. Or maybe explain it somewhere in the game or game page, so that the player understands what's going on. :)

they should be refilled at start

the shuriken on the field lying around are shuriken pickups for a temporary refill of shurikens

the idea of a visiual effect for vending machines is nice