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Chiani Nemona

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A member registered 44 days ago · View creator page →

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i absolutly do appreciate the feedback.

- the vending machines  will need some reworks as does the camara but i do belive the forced dash is a intresting feature if i implement it right.

-enemies giving different amounts of time is defenetly a idea i like.

- i was origanaly worried it was to easy  so i had reduced the time enemies give from 5 seconds to 3 seconds. i might overdid it a bit as i see now.

-are the hitboxes to big?

-i appreciate the bug reports, only getting the first bar is because its intended that you get money in runs and then return to the appartment and spend it on kaela who gives you upgrades, so over the course of the game you get more shurikens, health and max dashes.

Also thank you for the suggestions for after the jam

Thank you for your feedback. 

After the jam is over i wanna programm a lookahead for the camara aswell as reworking enemies and ui.

Cute art but i couldnt understand the game how to play it.

they should be refilled at start

the shuriken on the field lying around are shuriken pickups for a temporary refill of shurikens

the idea of a visiual effect for vending machines is nice

We have many plans and features we intend to improve and update after the jam.

Having no enemies for  a while feels rare but i did perhaps make it so enemies dont give enough time.

I was not aware of scaling issiue with ultra wide monitor

The teleport is a speedboost caused by the Vending machines in the background

Flying boxes were probably enemies kicking boxes around

Attack animations are intended and planned

What do you mean it dosnt fully reset the state?

The warping is a speedboost caused by the background vending machines.

While i do intend to put in proper attacks for enemies instead of contact damage, the real problem really is the slow small range meele.

The goal of the level is on the right side wich is currently very hard to reach, there is supposed to be a invisible wall on the left side

i couldnt get past the level after the shop, first level was fine

It is hard to tell when skills are recharged or when you can use a ult. i also had some enemies glitch into the wall. it is fun to see a holocouncil game tho.

Cece is unrageable for real, i only got immercalm to quit once. maybe try to make it more clear how each talent works.

Not much of a deadline  but a fun twist on jumpking

Dad needs to feed his son.

Fun but really hard, you gotta be fast and clever with your building. Maybe the water is a bit quick.

(1 edit)

I had a feeling the kronies are a bit to fast, this does confirm it. i like the idea of adding attack animations.