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(20 edits) (+3)(-3)

I'm simply warning the author that it's a bad idea to commit to so many games at once. Over-ambition and poor management almost always ends in frustration and abandonment. I like these games and I want them to succeed, but I refuse to get emotionally invested into a game that is being sabotaged by poor decision-making. Been burned too times over this.

Free products aren't exempt of opinions and criticism. Criticism can help you grow and learn as a developer, and if you intend on publishing your game down the line you need to strike a balance between your creative vision and something people are interested in playing / buying.

The "polite" culture has become a trap. It has made people afraid of being honest because they don't want to hurt others' feelings, or because they don't deal with the backlash that comes with writing any form of criticism. Imagine putting all your effort into something and failing... because no one told you your product was bad, broken, uninteresting, or going down a bad path, out of fear it would hurt your feelings.

I hate the mentality that only praise is allowed, or that any form of negativity has to be extremely gentle because the dev is "fragile".

Not everyone is going to be well-spoken or polite when they write their feedback, but just because they weren't "eloquent" enough for your taste doesn't mean you should automatically dismiss them. Focus on the meaning of the message, not how it was conveyed. 

(5 edits) (+6)

Hey everyone, 

I haven't responded to comments in a while ( I'm very backlogged😅) but I just wanted to chime in here. Thanks for taking the time to play my games and leave feedback.

I want my games to be about the story, the characters, the world, and the romance, and I hope they’re a positive experience for everyone who plays them. As the creator, I want to maintain that space, so I hope this helps give a bit of context about how I work.

Just to touch on a couple things for anyone curious:

1. Writing and game dev are hobbies for me, so I create when I enjoy it, and I share because I hope others will enjoy it too <3 Right now, I'm not trying to make this a career or monetize any of my work. If that ever changes,  I’ll naturally need to narrow my focus. For now, I'm just having fun creating things I love and sharing them online.

2. Yes, I have ADHD, which means my creative process comes in bursts. Even so, I've completed several long-term projects. Sometimes I won’t touch a project for months, and other times I’ll write multiple chapters in a few days. This rhythm allows me to complete long-term projects at my own pace. This is why I bounce between projects, and also why I don’t monetize my work. I don’t run a Patreon, Ko-fi, etc. because I know my work flow tends to be inconsistent and come in bursts. 

I understand the concern about scope and burnout, it’s good advice for someone trying to monetize or make this a profession.  I know that my approach isn’t for everyone, and that’s okay. That's just part of the process of sharing something you create with others. Thanks again for checking out my work and sharing your perspective.

(2 edits) (-3)

Thank you for taking the time to respond to my concerns. I appreciate the honesty and transparency. I wish you the best and hope it works out for you.