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(1 edit) (+1)

BTW, White Beach Peninsula? It's a cove. A peninsula is a bit of land sticking out into the water, surrounded on 3 sides. A cove is the opposite. Unless the walls have water around them, in which case it's overall a peninsula.

Speaking of, WOW that place is liberating when both your monsters can go in water! AND it has sharkies!

...While I'm thinking about it...are you making your portraits and main menu backgrounds JPEGs? Or are you trying to emulate a texture? If you're doing a texture thing, consider doing it to the portrait backgrounds too. You can tell that they're solid colors when next to the portraits.

(+1)

The Old Guild Wall also doesn't have an old guild's wall in it- I decided against making the boss area an actual peninsula since it would be awkward having another very open and watery boss room. It's not because I don't understand what one is, you're just meant to use your imagination a bit when it comes to these things

My art on the main menu is just the original png, I add some noise to my pixelart because I like the graininess of it. I think you're trying to say I should add the noise/graininess to all the portrait backgrounds because you noticed the colors don't share that filter? It would be a lot of work the way I have it done and I don't think it adds anything substantial. I personally think the simple flat backgrounds make the characters pop much more because it lacks that filter. Regardless, I'd rather focus on pressing issues with the game like bugs and future content/community things instead of spending my day(s) adding a tiny filter to the assets when it isn't a problem lol, hope you understand.

I getcha ^^ Sorry for being a nitpicky little bastard ^^;