yess! ^vv^
Bayden
Creator of
Recent community posts
First of all, thanks for trying it with that! It's good to know it works >vv< I'm glad you had fun!
Yasei squints in his idle animation which I know can look a little weird if you don't catch onto it >vv<; There are PP restoring berries you can sometimes buy at Ms. Lagombi, though they're pretty expensive- I recommend conserving your PP by using Standard Attacks when you can, that way you can have lots of PP for when you need it! I think if you ask Yasei for the Guidance called "Making Attacks" it goes over that, in case you need help there :3
Also I recommend using Tactics so you can tell Yasei to run away, or give him an herberry, etc, it helps a lot! Thank you again ^vv^
Thank you! My friend Zeocin and I are going to look into compatibility stuff once I'm done patching Chapter 2, but I can't promise anything since I've never tried porting games before and don't have very good ways of testing or fixing it for other systems... that said, there are programs for Linux to run Windows applications- I don't know if it would work with Monster Mystery, but you could try using Wine or an alternative and see if that works for now >vv<
You can back up and delete save data from the misc options menu on the main menu- if you wanna have multiple saves right now, you can rename save files in your save data folder (found at C:\Users\yourName\AppData\LocalLow\Bayden\Monster Mystery), just rename any file you want to use to save.mmdata
multiple slots could maybe work in the future, but we will see >vv< thanks
I'm so glad you liked it! I don't have a community yet... I was thinking about turning this comments section into a discussion board, since there's a setting for that, but I wanna ask what everyone thinks about that soon (especially since you can't have both comments and a discussion board)! Since that allows threads and stuff, like a forum >vv<
I'll write down and check out the bugs you mentioned! I don't thiiink leveling should be doing that, but it wouldn't be the first time I'm proven wrong lol
thanks for playing! ^vv^
I appreciate it! Thanks for playing so far! ^vv^
And I think it's a little too late for that- I built this from the ground up in Unity and with all the systems I have in place I don't see that working >vv< Being open source this looks really cool and possible with lots of customization, but with most of the groundwork laid in my own project, I think the time needed to move not only assets but the hundreds of scripts with unique mechanics over to this would probably not be worth the time anymore xvvx;
That being said, I never heard of it and this is super cool and I kiiinda wish I knew about it earlier... might have made some things a lot easier >vv< so thanks for letting me know!
Thanks for the question! When it comes to being defeated, you'll lose any currency on you and some items- likely about a third to a half of your bag, and you'll be kicked out of the locale. So story progress, level, skills, genes, etc will all stay with you (albeit you'll have to restart the locale from the beginning of course)- you'll just have to be careful with what you bring with you to difficult locales or be ready to escape through some of the mechanics coming in Chapter 2! (Penalties are still somewhat WIP, I've been thinking about if they should be different for the Classic (easier difficulty) and stuff like that), but mostly it's being built similarly to PMD/ChocoboMD if that helps ^vv^
Your save data isn't in the files of the game, it's saved in a seperate folder found at C:\Users\'YourName'\AppData\LocalLow\Bayden\Monster Mystery in a file called "save.mmdata"
Because of this, you can delete the old versions of the game and play updated versions without fiddling with your save data at all >vv<
I hope that helps!
lol, I know-- If you mean Misuteri, truthfully I didn't even think about it, I just wanted them to be a recognizable type of mizutsune xvvx if you mean the player mizu, I don't give the player genders, or at least, I do my best not to where I can >vv< I appreciate your attention to detail but I also wanted the guildmaster to be very vibrant lol, consider them an exception here xvvx
Thanks for trying it out and it's awesome you enjoyed it! I know about the dualshock problem and I hooope I can fix that up in the future. Controllers other than xbox have trouble getting their d-pads to be detected, so I wanna get that to work- then hopefully you wouldn't even need to use a thumbstick >vv< It'll be in a patch if I figure it out! ^vv^
I love the enthusiasm, and thank you! I was surprised at how many people thought about this idea before! ^vv^ Currently I'm not looking for help, but if people are interested in contributing in the future, I'd definitely love the assistance and ideas!! I do want to finish laying the foundation to the project first though of course lol ^vv^ thanks again!
That should be completely fine hm xvvx I'm sorry you ran into that problem- it might be able to be fixed when I implement windowed mode in the next patch, but if not I'm afraid you'll have to wait until the update where I fix the framerate slowdown... We could do more tweaking and looking things up, but it's probably best I look into fixing that issue on my end asap and you can try it then if you're still interested Xvvx It should only be a couple/few months, but I may look into it even sooner- thank you for helping me out! ^vv^
Some graphics cards have software you can get that allow you to force programs to run in windowed mode, at certain framerates, etc... it wouldn't be an option in my game >vv< they all work differently and I've never personally used them so I'm not sure where you would look for that specifically-- if you aren't using any tools like that, would you mind letting me know your PC's CPU/GPU specs? I can't imagine your computers can't handle the program though, it's really small xvvx
Thanks for letting me know and for giving it a shot! Like it says in the Known Issues section, I'm working on a fix for the framerate problem for a bigger update since I have to change a lot of stuff to get it all working- in the meantime, turning off external tools that limit framerate or force fps has seemed to fix the problem so far, but please let me know if you aren't running anything like that... I'm really sorry, I hope you can play through it smoothly soon xvvx
Love your enthusiasm! ^vv^ Elder Dragons will be similar to legends for the most part, yes, but might work a little differently in your party (I don't plan on using the party weight system like pmd where some mons take up more than 1 slot, for instance)... I posted elsewhere but there are planned to be 20 main playable/partner monsters (all in by Chapter 1's full release), but I'm doing my best so that the code can handle any monster you throw at it, so later on you could play as any of the monsters I have in! ^vv^ Thanks for your questions!

