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Does it change character when I am using a sword or any weapons? like if I attack enemy by using sword or any weapons, it will change sprite for starting attack (most like moghunter abs, sang abs, and the others abs are added it)

Hi,
No, in this version I don't yet have support for sprite changes; it's a planned implementation, but it's not yet available.

My plugin works a little differently. Different animations rendered with CSS and Pixi are configured for each weapon type, and the colors are related to the elements. If your character has a fire sword, the attack animation is a red blade; if they have a water staff, it fires a blue spell. There's a predefined animation for each weapon type. If you have some CSS knowledge or can edit the code parameters, it's possible to edit these animations.

The demo file is free; it might give you a clearer idea of what I tried to illustrate above.

Thank you very much for your interest. Feel free to ask any questions!

I played demo and it's good to be honest.
That's like basic abs, but there's lagging or slow:
- I am Fighting against enemy
- Get level up after defeat them
- Gathering enemy (like 3 and more start lagging fps)

So maybe you could update for fixing issues of fps

Deleted 8 days ago

Hey, I considered your feedback and made general performance and processing improvements to the plugin. Could you download version 1.1 and check if the lag has improved?

Thank you very much for your feedback, please let me know the result and if you need anything.

I can't play because of the budget you put with ABS folder, pdf and demo folder

Sorry, my mistake, it's fixed!

I tested and the parts I saw fixed:
- Level up
- Attack
- Skills for player and enemies

There's part I saw there was lagging:
- Group of enemies are attacking on me (still issue)

I think I understand, when you say group, approximately how many units?

RPG Maker has a problem with the playback of Effekser animations; a certain number of animations running on the screen result in FPS drops in almost all scenarios, depending on the type of enemies. It can be adjusted so that their attacks and collisions don't play Effekser animations. I performed a complete test of the demo after your alert, including recording and uploading the video to the page, and I didn't experience any lag. 

But the plugin should work the same for everyone. If you're still experiencing lag, there's still room for improvement. 

Thank you very much for the feedback, I'll perform some more tests and modifications! I'll let you know soon.