Does it change character when I am using a sword or any weapons? like if I attack enemy by using sword or any weapons, it will change sprite for starting attack (most like moghunter abs, sang abs, and the others abs are added it)
Viewing post in Kadajah's Action Battle System (ABS) comments
Hi,
No, in this version I don't yet have support for sprite changes; it's a planned implementation, but it's not yet available.
My plugin works a little differently. Different animations rendered with CSS and Pixi are configured for each weapon type, and the colors are related to the elements. If your character has a fire sword, the attack animation is a red blade; if they have a water staff, it fires a blue spell. There's a predefined animation for each weapon type. If you have some CSS knowledge or can edit the code parameters, it's possible to edit these animations.
The demo file is free; it might give you a clearer idea of what I tried to illustrate above.
Thank you very much for your interest. Feel free to ask any questions!
I think I understand, when you say group, approximately how many units?
RPG Maker has a problem with the playback of Effekser animations; a certain number of animations running on the screen result in FPS drops in almost all scenarios, depending on the type of enemies. It can be adjusted so that their attacks and collisions don't play Effekser animations. I performed a complete test of the demo after your alert, including recording and uploading the video to the page, and I didn't experience any lag.
But the plugin should work the same for everyone. If you're still experiencing lag, there's still room for improvement.
Thank you very much for the feedback, I'll perform some more tests and modifications! I'll let you know soon.