Thank you for playing and for the feedback!~
You are correct, I was planning to make each choice you're making to be much more impactful and shaping your personality, that's why in the opening section when you're awake and at night you have inner conversation on shaping the personality, and I want that each conversation and choice with the FMC to be different based on the value of personality you picked throughout the game, but sadly I didn't have the time to write nor to implement the feature (yet) because I was planning to submit this into a game jam with rushed and constrict time (joining late), thus why the choice feel a bit of static, I did manage to put some small elements where your choice matter~
Thank you for complimenting the art. My friend would be thrilled to hear this, as the reason I create this game and participate in game jams is to allow him to experience game development. The character expression is quite limited because of the time, also I don't want my friend to feel burdened when making the art by himself, since I'm the one who dragged him lol~
The audio and music sometimes feel quieter or louder, since I didn't normalize the dB/LUFs on all audio and BGM. I didn't think this through yet when I'm developing. the game~
Thank you again for your time, since this game is in demo/in-development. I'm hoping you could play the full release to see what the actual game would be like. To be honest, I was scoping too large when planning this game for a game jam. Of course, for your other unanswered question, like the cause of Winter Blessing... Perhaps you'll find it out on day 3, or 4, or 5, or 6, or who knows?~