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(+1)

Interesting prototype!

I saw lots of attack options and items that can alter the gameplay. Pretty cool!

I honestly got overwhelmed by the tutorial, though. It's just too much information to take at once.

Definitely consider giving the player time to learn and practice the different battle elements one by one as a tutorial before the actual game.

We also need more of a story to understand why we're fighting. What is this place we're exploring? Who are we fighting? Why is there a time limit?

Good luck on completing the game!

I was definitely going to add cutscenes to explain that, but unfortunately I didn't made in time! Either this or readjusting the enemies and bosses attacks since they were extremely hard to code! But all of that will be explained in the complete works! Thanks for the feedback regardless!