I played this game multiple times to make the different choices and see if there were multiple endings. Did not disappoint. I also found out the levels are actually procedurally generated, so quite the amount of work went into this. I'm a sucker for these more artsy type of games so you had me hooked from the start there. I think the atmosphere was pretty good, the writing was also cool, the music is top notch... If I were to criticize something, first thing that comes to mind is those traps. I don't understand what were they doing, did they actually do anything? Mechanically, they made no sense. I think the idea is that they were important for the endings and the theme of the game of self sacrifice or self defense, but mechanically they weren't there. Art also was cute, but could use a bit more work. Overall, I really loved the vibes of this game, great job!
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Thank you for playing and especially enough to see all the endings! Yes the levels are procedularly generated! The traps themselves ended up being metaphorical. I hooked in a damage mechanic and a player hp/dying for a game over screen, but decided to instead used the traps allow the player to think they were taking damage and in danger to impact decision making when in fact they never were