Simple game mechanic, really nice execution. I didn't realize at first that the more "filled" blocks meant they were more resistant, but once I got it calculating the path of least resistance felt more intuitive. If I were to critique something I would say the the controls felt a bit slippery, like, it was easy to accidentally hit a block you don't want to and end up losing time but nothing too bad, probably a skill issue on my part. I thought the game would go on forever, so finding the end was a nice surprise I really enjoyed. I also really liked how sad and worried the little guy looked, lmao, being chased by that horror does this to anyone I guess. Great addition to the jam, great job!
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Thanks, my wife drew most of the assets XD. I rushed to her desperately one afternoon and asked her, and she drew the animation sprites and the void-horror for me lol.
I know what you mean by the slippery controls. I too noticed that accidentally digging a non-intended block was easy to do. It did bug me, and I really wanted to tweak it, but alas, development time was running out.
Thanks for the kind words, I'm glad you enjoyed it :)