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(+2)

I played through the prologue last night and I'm genuinely impressed with how much heart is on display and it comes off as if you're a passionate fan of the genre. There's a lot of ambition with how stats and backgrounds affect dialogue choices and I hope to see how it plays out in future chapters. I am a bit concerned that you might be biting off more than you can chew by including a system like that along with a battle system all the while having to develop 3D models and backgrounds but if you can make it work then I'm sure that this game will be an instant classic!

I hope that Philip's story doesn't end with his goodbye!

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Thanks a lot for your comment leukka! It is ambitious yes! I have good hopes for the project's future overtime, it will take a while but it will be worth it

It is not over yet for Phil! I have something planned for him.

Cheers!