I played through the prologue last night and I'm genuinely impressed with how much heart is on display and it comes off as if you're a passionate fan of the genre. There's a lot of ambition with how stats and backgrounds affect dialogue choices and I hope to see how it plays out in future chapters. I am a bit concerned that you might be biting off more than you can chew by including a system like that along with a battle system all the while having to develop 3D models and backgrounds but if you can make it work then I'm sure that this game will be an instant classic!
I hope that Philip's story doesn't end with his goodbye!