I love this concept a lot, well done! It inspires me and in my mind I can think of a lot of new level layouts and ways to make more puzzles with this simple idea, that's probably a sign you have a great design. If I would critique it I would say that controlling the geese could have used some work, there were times where just standing next to a block would prevent me from jumping. which would desync the goose chicks. There were times where mama goose would be faster than her chicks until some point in the level where her speed suddenly was synced up but I didn't understand the cause or if it was intentional. Overall, great addition to the jam, you did a great job on this one!
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Thank you so much, I suspect some collider issues for the jumping issue: I released a patch to try to address that. The speed difference is intentional design, the goslings have a very slight random speed and the goose tends to be faster. I set it up this way to help prevent stacking and to aid with the movement puzzles: It makes it so the player can't just round up the goslings at the beginning of the level as it makes some parkour jumps impossible. Thank you so much I'm glad you played it :)