Thank you so much, I suspect some collider issues for the jumping issue: I released a patch to try to address that. The speed difference is intentional design, the goslings have a very slight random speed and the goose tends to be faster. I set it up this way to help prevent stacking and to aid with the movement puzzles: It makes it so the player can't just round up the goslings at the beginning of the level as it makes some parkour jumps impossible. Thank you so much I'm glad you played it :)