Cool idea and nice art! I found it very difficult to control the aiming, and had a sense it was a bit buggy; sometimes it would be really slow to respond, sometimes faster. I think with a little bit more juice on that (some extra sound + clear animation) I think it would help a lot. In the level with the radio tower, I was helpless, until I had cover behind a barrel; for some reason I could snipe all the dudes while in cover, and they couldn't hit me; maybe this is a bug? I thought in cover I can't hit anyone. Lastly, I thought, maybe it could make sense to cover but still throw nades/molotov, but I think that's impossible? Nice job and good luck!!
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Thanks Mate for playing.
Love the concept of STEEB as well :)
It woudl eb so good to see a recording to judge whether its buggy or my major lack of communicating mechanics (Tutorial). I am saying this, as i can literally speed run the game without dying until level 10 or so. So for me i felt it was too easy. So any recommendations of better "teaching" would be great.
I think the aiming sound/animation is a good idea, havent thought about that yet, but sounds like a good idea.
When you crouch behind a barrel and dont move/dont press the mouse to aim, you are actually invincible towards that direction. Similar to an enemy.
You can throw Grenades at any time and it actually doesnt even count as "standing up", so you will stay invincible behind cover when tossing a grenade out.
When you shoot or "aim/focus" (hold down the mouse to increase accuracy) you stand up behind cover and become vulnerable, but the cover still has a chance of blocking the incoming shots (or actually the enemy has a chance to hit the cover instead of you). So timing the enemy reload down time to stand up and focus is key.
Thanks for playing, and if you ever feel like recording a 10 minute session i am sure i can learn a lot more.
I am travelling for business currently, so can´t record playsessions, but will do the same for STEEB, when i get the occassion.