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(6 edits)

notes

  • If I hit BlackJack ex. 13/13, I should win unless he hits blackjack, (15/15), and in that case it should be a draw, right? I encountered this at the first boss.

  • Where did my negative and blank cards come from?

  • What is the purpose of blank cards and where do they come from?

  • The choice between damage reduction and +HP isn’t a very good mechanic – it makes more sense to always choose damage reduction or damage up. Why would I ever add HP?

  • Removing 3 cards from the deck at a time is a bit broken. Just by destroying the highest value cards (I completely got rid of 5 & 6) made battle trivial and more about luck than judgement.


Edit 1

  • Giving the boss +2 on the spread is all kinds of BS, even when I have all the 6s and 5s cut from my deck.

  • Providing a readout of the contents of the opponents deck, maybe only at the start of the round might be worth trying out.

  • Having a permanent reference of the contents of your deck should be a power up.

  • Going bust by playing 3 cursed (black) cards should instantly bust me. This isn’t happening. update Sorry, this is working as intended. 3 cursed SYMBOLS. This isn’t communicated visually to the player very well.

  • Cursed cards probably shouldn’t be destroyable.

  • Having to re-select my game speed for every run is pretty annoying. Caching this preference and persisting it would reduce friction.


Also moving my suggestions from the stable page:

  • The way the +X to maximum before bust is poorly explained. Does it apply to the current turn or the next turn?

  • Would love some keyboard controls. It makes sense to have the hit/stay on opposite sides of the interface, but I find it gets in the way of the flow of the game to use the mouse.

  • I suggest implementing A for hit, F for stay at least.

  • For accessibility points, tab/arrow to cycle through elements on the screen.

Also I work in software QA and I have some experience with coding. I will probably have a lot of feedback like it’s my job. It is. I apologize ahead of time.

(+1)

Thank you! !
You know that the QAs are the unsung heroes of game development, so this is the kind of gold feedback I really appreciate.

Thanks! We really are. Working in software QA is pretty demoralizing as we are treated as an obstacle rather than a safety net. I appreciate the kudos!

Also, I added more feedback.