Yay, I win! :D I focused on purchasing antimatter as soon as possible, and it helped a lot.
At first, I wasn’t sure how this related to the Cell Wars theme, but after reading your definition of “battery,” it makes a lot more sense.
Personally, I think a more abstract or technical visual style could help communicate that concept more clearly and support the mechanics better, although the current quirky touch of the lightbulbs moving along the road also adds a fun charm.
That said, I really enjoyed the mechanics and the overall gameplay, the core loop works very well.