Very nice game. I like the variation in enemy types you managed to achieve in such a short time. How did you create the ripple effect on the background? I presume some kind of shader effect?
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Thank you for your comments ^^
In GDevelop you can add prefab effects in layers, so I use a “shockwave” effect. It´s extremely easy to configure and implement (GDevelop is perfect for prototyping, so for a Trijam is fantastic ^^!).
In the events sheet I only have to program a RandomInRange timer (15 to 18 seconds) to activate the effect again.
