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I want to step back and say this is an incredible achievement. It's both a good, fun, tough-but-fair game as well as a great piece of transformation/expansion content. Extremely well done, and out of nowhere!

Also, I have to say how refreshing it is that it's a complete, finished product; so many expansion games start off strong and then get utterly lost in scope creep, the developers disappearing into the thickets of the back half of their game's mechanics/plot/art and never releasing an ending.

Anyway, for anyone reading this: it definitely deserves your three bucks, and I'd say it's a bargain for the price.

(Oh, if there's one thing I'd like: a proper release for Mac. I can get it working via Heroic, but it's a bit of a pain. This is a Godot project, should be down to checking a box at build time, although I understand that getting proper code signing set up for Mac deployments means you have to pay the Apple tax...)

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Thank you! And most definitely; I’ve seen scope creep be the death of many a game, and I have made a lot of conscious efforts to avoid it. I’m so happy I managed to get the game here without hitting burnout.

there's a joke in here somewhere about bloating scope and expansion

It’s impossible to satisfy an expansion fan. They always want MOAR XD

Part of the reason keeping scope creep in check took a lot of work