there's a joke in here somewhere about bloating scope and expansion
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I want to step back and say this is an incredible achievement. It's both a good, fun, tough-but-fair game as well as a great piece of transformation/expansion content. Extremely well done, and out of nowhere!
Also, I have to say how refreshing it is that it's a complete, finished product; so many expansion games start off strong and then get utterly lost in scope creep, the developers disappearing into the thickets of the back half of their game's mechanics/plot/art and never releasing an ending.
Anyway, for anyone reading this: it definitely deserves your three bucks, and I'd say it's a bargain for the price.
(Oh, if there's one thing I'd like: a proper release for Mac. I can get it working via Heroic, but it's a bit of a pain. This is a Godot project, should be down to checking a box at build time, although I understand that getting proper code signing set up for Mac deployments means you have to pay the Apple tax...)
Is anyone else getting an issue with the mac builds crashing on startup on an ARM mac? Something deep in the bundled python, it seems:
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000
Exception Codes: 0x0000000000000001, 0x0000000000000000
Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11
Terminating Process: exc handler [12113]
Might be a rosetta inconsistency, since the game is compiled for Intel CPUs, but it's weird that it's only started with the last few versions...
There appears to be a logic issue where if you download v1.0 and load in a fully-unlocked save from the previous version, there's no way to trigger the new girl (it just says "Talk to the Others", but even after looping through all their dialogues, nothing happens).
Yep, looking at the code, I see the problem: there's no path for me to set `outfittier` to 2, since I've already given everyone their clothes.