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(+1)

I liked the art style, the sub, the environment. Good use of dithering. However I think the lighting sort of hinders the gameplay, I wanted to explore and see the ruins, there are cool elements and rooms in the environment that I wanted to explore. Also I was picking power ups and I don't know what they were, I thought they reloaded spears or mines but that wasn't the case.

It's a cool base for an exploration game! A good entry for the jam. The shells are nice but if you want to continue developing the game I'd focus more on the exploration, the rooms, a minimap, could even be sort of like a roguelike with different rooms and objectives.

Also voice acting, so +1 on sound just for that :-) good job!

Thank you for the feedback! Outside of the pickups that give you more harpoons and mines, the upgrades improve your headlight as well as your propeller. A minimap would be a great addition, I just didn’t have time to implement it.