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thaeta

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A member registered Jan 13, 2023 · View creator page →

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Thanks for the comment! There are two separate ambient tracks, and I added a gap between the two of them so there wasn’t an abrupt change. Maybe I should have made them fade out and in instead. But a good point nonetheless!

Make sure you’re using your weapons! One hit will send them running… for now. There are 6 shells in total, so I guess your score is out of 6. But the map is always the same, so you can plan out a route for next time!

I’m so glad that it turned out so well! I just couldn’t get the idea of your sub splashing into the water out of my head.

Nice short experience, but each card having the same art makes it difficult to understand what is what.

Thank you for the feedback! Outside of the pickups that give you more harpoons and mines, the upgrades improve your headlight as well as your propeller. A minimap would be a great addition, I just didn’t have time to implement it.

Wow. No notes.

The movement mechanics were very cool! Especially the part where you light the trail of oil(?) and travel across it.

When I woke up today I did not think I would enjoy Larry the fish. And yet, here I am. The ending to level 8 was amazing.

Thanks so much for the feedback! I’m glad you enjoyed it. We had some issues with the art assets in the end, so we had to make due with what we had. I also never could figure out how to get the PopupMenu to be under the post-processing layer 🤷

It was at the castle entrance. There’s an area you need a floatbox to get out of, but if you drop your box and walk across the screen border, you lose your box.

Oh my god. That was amazing. I’m a big Outer Wilds fan, and this is exactly the game I love. The music is amazing, and the art is very smooth and clean. The shovel and the crystals were super cool tools to learn, and the platforming was good. I did get softlocked once, but outside of that, this game is perfect. I just wish it was longer :)

Our game has a very similar premise! The lighting looks great. The controls could be a little better, but I had fun!

Had a lot of fun with this! Managed to beat it in 15 days, and watching the little guys mine was awesome.

It looks like you had a very similar idea to our team! Great work, especially for your first game. I managed to beat it on my first try, but I think I got a little lucky.

Not affiliated with the jam staff, but I would warn about using dithering. Our team used it a couple of years ago, and some people rated our game low on the “Is it 1-bit” metric, even though it was technically 1-bit. It depends on what dithering algorithm you’re using, but just make sure that it’s clear that it’s only two real colors.

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Hey robbieru! I’m a programmer and I’m looking to form a team. I’ve done this jam in the past, and you can see our final product on my profile. Let me know if you’re interested!

Hello, thanks for the report. I'm unable to recreate the issue, would you be able to send me your save file? You can send it to me via email at spire_winder@protonmail.com.

I'm glad you enjoyed!

So what's happening there is that to make inventory navigation faster, equipping items will not end the turn. When you select the item to equip it, it gets equipped right away, it's just the message only appears when the turn is complete.

Good find! If your inventory is full, the item will now be dropped in the room, so you can pick it up later.

Don't apologize! You've found so many bugs and I can't thank you enough. Update is live.

Thank you! It was daunting at first, but once I got all of the systems implemented, making new content was really quick.

Sorry it took me so long to respond! I've uploaded a new version of the game. If you have an old save, it will still work on this new version.

I enjoyed this! The gameplay loop was fun. I wish the enemies had some more attacks they could do. This would be a great game to keep working on!

Thank you for finding this bug! I've uploaded a patched version here, which will fix any new Sharpening Stones you buy. Enjoy!

Backspace to automatically go back a menu is a great idea that I hadn't considered! I definitely need a way to improve the readouts. I'm thinking of cutting out a lot of information. For example, an enemy attack may be as short as "Goblin attacked Player. Dealt 5 slashing damage. Applied Stun." But I'll do more testing to find a good balance between detail and brevity.

I'm glad you enjoyed!

I was hoping to implement something like this before I ran out of time in the jam, as my testers pointed out difficulty in exploring the map. But, you don't have time for everything!

Thanks for the amazing theme, and organizing everything!

We had a month to complete the game, so I had a lot of time to work on it. I spent the first 3 weeks coding all of the systems of the game, and spent the final week making all of the content. With all the systems complete, I was able to make new content very quickly. I'm glad you're enjoying it!

I still have the source code of those games! I'll release them, but I can't promise they're anywhere near 4. My favorite is 1, even though it's the most barebones, because it has the best gameplay experience.

Really enjoyed this! The dash was especially satisfying. The animations were also amazing. Especially the level clear!

This game was AWESOME! The AI of the enemies was weird sometimes, but it was so enjoyable, and tense as well! The music was top-notch, and I loved exploring the different areas. I'd also appreciate it if you could try out my game, A Shadow's Quest.

I appreciate this game so much because I tried to use the exact same shader code, but update it for Godot v4.1, and I could not figure out how to fix it. The atmosphere is great, love the music, but I was constantly glitching into objects and through platforms. Other than that, I enjoyed it! I'd also appreciate it if you could try out my game, A Shadow's Quest.

Enjoyed this game a lot! I wish there were a couple more levels so it would have more replayability, but I enjoyed the two complete levels, especially the first one. I'd also appreciate it if you could play my game as well, thanks!

Enjoyed this game a lot! I wish there were a couple more levels so it would have more replayability, but I enjoyed the two complete levels, especially the first one. I'd also appreciate it if you could play my game as well, thanks!

Wow, what an amazing game! I loved the unique lighthouse mechanic, and how it used the theme, and it was so calming and relaxing! I just wish there were a couple more levels, it ended too soon! I'd also appreciate it if you would try my game out!

I loved the music, and the level design was fun. Some of the stars were tricky, but I enjoyed the challenge! My main issue was sometimes the camera was buggy, but the game was still playable. I'd appreciate it if you were able to play my game as well!

Maybe we will do that!

Not to toot my own horn, but you have a point.

Thank you for the positive feedback! Yes, we made this game as a group. I worked alone as a developer with DocMolli and Bmusedd, who did the art and music, respectively.